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Linguaggi di programmazione

Tutorial su Python, C, C++, Java, JavaScript, TypeScript, Go, R e Haskell — dalla sintassi di base alle tecniche avanzate.

C++ 4th EN Aggiornato 2026-02-03

Chapter 41: Numerics

After completing this chapter, you will: Master numerical computation libraries Understand random number generation Learn about mathematical functions and constants Master complex number operations Understand numerical a

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C++ 4th EN Aggiornato 2026-02-03

Chapter 42: Advanced Concurrency

After completing this chapter, you will: Master advanced concurrency patterns and techniques Understand lock-free programming and atomic operations Learn about thread pools and task scheduling Master concurrent data stru

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C++ 4th EN Aggiornato 2026-02-03

Chapter 43: The C Standard Library

After completing this chapter, you will: Understand C Standard Library integration with C++ Learn about C compatibility and migration Master C library functions in C++ context Understand C++ alternatives to C functions L

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C++ 4th EN Aggiornato 2026-02-03

Chapter 44: Compatibility and Migration

After completing this chapter, you will: Understand C++ version compatibility and migration Learn about compiler compatibility and portability Master platform-specific code and cross-platform development Understand legac

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C++ 4th EN Aggiornato 2026-02-03

💙 Part IV – The Standard Library (Chapters 30-44)

After completing this section, you will: Master the Standard Template Library (STL) Understand containers, algorithms, and iterators Learn smart pointers and memory management utilities Master string handling and regular

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C++ 4th EN Aggiornato 2026-02-03

🧮 Calculator Project - Part I Capstone

This calculator project demonstrates all concepts learned in Part I of the C++ curriculum: User-defined classes and objects Exception handling STL containers and algorithms Basic threading concepts Clean, modular code st

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C++ 4th EN Aggiornato 2026-02-03

Chapter 1: Notes to the Reader

After completing this chapter, you will: Understand C++ design philosophy and principles Learn about C++ compilation model and type safety Grasp the programming paradigms supported by C++ Understand how to read and use t

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C++ 4th EN Aggiornato 2026-02-03

Chapter 2: The Basics

After completing this chapter, you will: Master C++ fundamental types and variables Understand declarations, definitions, and scope Learn control structures (if, while, for) Master functions and their parameters Understa

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C++ 4th EN Aggiornato 2026-02-03

Chapter 3: A Tour of C++ (Part 1)

After completing this chapter, you will: Get a comprehensive overview of C++ language features Understand the fundamental building blocks of C++ Learn about C++ design philosophy and principles See how different language

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C++ 4th EN Aggiornato 2026-02-03

Chapter 4: A Tour of C++ (Part 2)

After completing this chapter, you will: Understand advanced C++ features and concepts Learn about object-oriented programming in C++ Explore the Standard Template Library (STL) Understand memory management and RAII Get

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C++ 4th EN Aggiornato 2026-02-03

Chapter 3: User-Defined Types

After completing this chapter, you will: Master classes and objects in C++ Understand constructors and destructors Learn about member functions and data members Understand access control (public, private, protected) Mast

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C++ 4th EN Aggiornato 2026-02-03

🩵 Part I – Introductory Material (Chapters 1-5)

After completing this section, you will: Understand C++ design philosophy and compilation model Master basic C++ syntax, types, and memory model Learn fundamental abstraction mechanisms Use STL containers and algorithms

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C++ 4th EN Aggiornato 2026-02-03

C++ Programming Curriculum - 4th Edition

This comprehensive C++ curriculum follows the structure of "The C++ Programming Language, 4th Edition" by Bjarne Stroustrup. It's designed to take you from beginner to advanced C++ programmer through hands-on practice an

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Go EN Aggiornato 2026-04-18

Baasid Backend (v1.1)

Go + Echo + GORM + PostgreSQL REST API with JWT authentication and Swagger (OpenAPI) documentation.

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Go EN Aggiornato 2026-10-24

Go: Full Teaching Material + DSA in Go

This repository is a self-contained Go course. It is split into two parts: part1-language/ — 14 markdown chapters covering the Go language with runnable examples in part1-language/examples/ (chapter 14 goes deeper into e

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Go EN Aggiornato 2026-04-18

Chapter 1 — Why Go

Go (also called Golang) is a statically typed, compiled, garbage-collected programming language designed at Google in 2007 and released as open source in It was created by Robert Griesemer, Rob Pike and Ken Thompson with

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Go EN Aggiornato 2026-04-18

Chapter 2 — Environment and Tooling

Use the MSI installer from https://go.dev/dl/, or winget install GoLang.Go.

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Go EN Aggiornato 2026-04-18

Chapter 3 — Lexical Basics

Every Go file starts with a package declaration. Files in the same directory must declare the same package. A program is a collection of packages; the entry point is package main with func main().

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Go EN Aggiornato 2026-04-18

Chapter 4 — Built-in Types

Operators: &&, ||, !. Short-circuit evaluation. There is no implicit conversion between bool and integers — if 1 { ... } is a compile error.

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Go EN Aggiornato 2026-04-18

Chapter 5 — Control Flow

Go has only a handful of control structures and no parentheses around their conditions. The body braces are always required.

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Go EN Aggiornato 2026-10-24

Chapter 6 — Functions and Methods

When consecutive parameters share a type, you can write the type once (a, b int).

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Go EN Aggiornato 2026-04-18

Chapter 7 — Interfaces

An interface is a set of method signatures. Any type that has all of those methods satisfies the interface — automatically, without declaring intent. This is called structural (or implicit) typing.

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Go EN Aggiornato 2026-04-18

Chapter 8 — Pointers and Memory

A pointer holds the memory address of a value. The type of a pointer to T is *T. The zero value of any pointer is nil.

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Go EN Aggiornato 2026-04-18

Chapter 9 — Generics

Generics arrived in Go 1.18 (March 2022). They let you write functions and types that work on a parametric set of types, with compile-time type checking.

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