プログラミング言語
Python、C、C++、Java、JavaScript、TypeScript、Go、R、Haskellのチュートリアル — 入門から上級テクニックまで。
Chapter 41: Numerics
After completing this chapter, you will: Master numerical computation libraries Understand random number generation Learn about mathematical functions and constants Master complex number operations Understand numerical a
記事を読む →Chapter 42: Advanced Concurrency
After completing this chapter, you will: Master advanced concurrency patterns and techniques Understand lock-free programming and atomic operations Learn about thread pools and task scheduling Master concurrent data stru
記事を読む →Chapter 43: The C Standard Library
After completing this chapter, you will: Understand C Standard Library integration with C++ Learn about C compatibility and migration Master C library functions in C++ context Understand C++ alternatives to C functions L
記事を読む →Chapter 44: Compatibility and Migration
After completing this chapter, you will: Understand C++ version compatibility and migration Learn about compiler compatibility and portability Master platform-specific code and cross-platform development Understand legac
記事を読む →💙 Part IV – The Standard Library (Chapters 30-44)
After completing this section, you will: Master the Standard Template Library (STL) Understand containers, algorithms, and iterators Learn smart pointers and memory management utilities Master string handling and regular
記事を読む →🧮 Calculator Project - Part I Capstone
This calculator project demonstrates all concepts learned in Part I of the C++ curriculum: User-defined classes and objects Exception handling STL containers and algorithms Basic threading concepts Clean, modular code st
記事を読む →Chapter 1: Notes to the Reader
After completing this chapter, you will: Understand C++ design philosophy and principles Learn about C++ compilation model and type safety Grasp the programming paradigms supported by C++ Understand how to read and use t
記事を読む →Chapter 2: The Basics
After completing this chapter, you will: Master C++ fundamental types and variables Understand declarations, definitions, and scope Learn control structures (if, while, for) Master functions and their parameters Understa
記事を読む →Chapter 3: A Tour of C++ (Part 1)
After completing this chapter, you will: Get a comprehensive overview of C++ language features Understand the fundamental building blocks of C++ Learn about C++ design philosophy and principles See how different language
記事を読む →Chapter 4: A Tour of C++ (Part 2)
After completing this chapter, you will: Understand advanced C++ features and concepts Learn about object-oriented programming in C++ Explore the Standard Template Library (STL) Understand memory management and RAII Get
記事を読む →Chapter 3: User-Defined Types
After completing this chapter, you will: Master classes and objects in C++ Understand constructors and destructors Learn about member functions and data members Understand access control (public, private, protected) Mast
記事を読む →🩵 Part I – Introductory Material (Chapters 1-5)
After completing this section, you will: Understand C++ design philosophy and compilation model Master basic C++ syntax, types, and memory model Learn fundamental abstraction mechanisms Use STL containers and algorithms
記事を読む →C++ Programming Curriculum - 4th Edition
This comprehensive C++ curriculum follows the structure of "The C++ Programming Language, 4th Edition" by Bjarne Stroustrup. It's designed to take you from beginner to advanced C++ programmer through hands-on practice an
記事を読む →Baasid Backend (v1.1)
Go + Echo + GORM + PostgreSQL REST API with JWT authentication and Swagger (OpenAPI) documentation.
記事を読む →Go: Full Teaching Material + DSA in Go
This repository is a self-contained Go course. It is split into two parts: part1-language/ — 14 markdown chapters covering the Go language with runnable examples in part1-language/examples/ (chapter 14 goes deeper into e
記事を読む →Chapter 1 — Why Go
Go (also called Golang) is a statically typed, compiled, garbage-collected programming language designed at Google in 2007 and released as open source in It was created by Robert Griesemer, Rob Pike and Ken Thompson with
記事を読む →Chapter 2 — Environment and Tooling
Use the MSI installer from https://go.dev/dl/, or winget install GoLang.Go.
記事を読む →Chapter 3 — Lexical Basics
Every Go file starts with a package declaration. Files in the same directory must declare the same package. A program is a collection of packages; the entry point is package main with func main().
記事を読む →Chapter 4 — Built-in Types
Operators: &&, ||, !. Short-circuit evaluation. There is no implicit conversion between bool and integers — if 1 { ... } is a compile error.
記事を読む →Chapter 5 — Control Flow
Go has only a handful of control structures and no parentheses around their conditions. The body braces are always required.
記事を読む →Chapter 6 — Functions and Methods
When consecutive parameters share a type, you can write the type once (a, b int).
記事を読む →Chapter 7 — Interfaces
An interface is a set of method signatures. Any type that has all of those methods satisfies the interface — automatically, without declaring intent. This is called structural (or implicit) typing.
記事を読む →Chapter 8 — Pointers and Memory
A pointer holds the memory address of a value. The type of a pointer to T is *T. The zero value of any pointer is nil.
記事を読む →Chapter 9 — Generics
Generics arrived in Go 1.18 (March 2022). They let you write functions and types that work on a parametric set of types, with compile-time type checking.
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